For indie game developers

Ship your game
with confidence

A step-by-step guide and progress tracker that tells you exactly what to do next — from first build to Steam launch day.

Get Early Access

The problem

You know how to make games.
Shipping and marketing them is a different skill.

01

No clear path

Steam business setup, store pages, build configs, wishlists, demos, launch timing — the process is opaque and the stakes feel high.

02

Easy to lose track

Dozens of tasks across months of work. Things slip through the cracks — tax forms, SDK integration, press outreach — until it's too late.

03

Resources everywhere

Great advice exists, but it's scattered across blogs, GDC talks, Discord servers, and Steamworks docs. Finding what you need when you need it is its own job.

The solution

ShipAGame gives you the playbook.

Prescriptive staging

You're at step X — here's step X+1. No guessing, no decision fatigue. Just the next thing to do and why it matters.

Progress tracking

See how far you've come and what's left. Every task across every phase, from pre-production through post-launch.

Resource curation

Links to the best guides, talks, and docs — surfaced at the exact moment you need them. We don't reinvent the wheel, we point you to it.

Process walkthroughs

Steamworks setup, tax paperwork, build depots, demo configuration — complex processes broken into steps a first-timer can follow.

How it works

Three steps. No complexity.

1

See what's next

ShipAGame knows where you are in the process and shows you exactly what to tackle next.

2

Follow the guide

Each task comes with clear instructions and links to the best external resources.

3

Track your progress

Check things off as you go. See the full picture of what's done and what's ahead.

Who it's for

Built for small teams
shipping their first game.

Solo devs and small indie teams (1–5 people) who are building something great but don't have a dedicated producer or marketing person to manage the business side.

First-time shippers who want a clear path from "game is coming together" to "game is live on Steam and people are finding it."

Developers who'd rather spend their time making the game — not figuring out tax forms, Steamworks configs, and launch checklists from scratch.

Early access

We're building this now.

ShipAGame is in active development. Sign up to get notified when early access opens — and tell us where you're at so we can build the right thing first.